These new forms do come with limitations, however. Underwater exploration was also made easy by controlling the fish. Not only was it great for ocean propulsion, it also cleared up dangerous lava around objectives. In the Seaside Kingdom, a squid offered a very useful water squirt ability. I saw some great uses of this system in my time with the game, and it’ll be 100% necessary to use it to overcome Odyssey‘s puzzles and bosses. They also give you full control of their abilities. These mind-controlled enemies fit in with their peers, who are quietly impressed with their friends’ new “hat and moustache” look. Scoring a hit will land the cap on the enemy, and transport Mario’s consciousness into the frontal cortex of whatever poor Goomba thought it’d be enjoying free will that day. This is when you’re shown its real power. This offers a hat trick of benefits: Cappy collects collectibles, bashes baddies, and even provides a temporary platform for Mario to reach the unreachable.Īfter a tutorial level full of things for you to throw Cappy at, you’re presented with actual enemies. One of the coolest things about Super Mario Odyssey is every enemy (and many objects) present a new way to play the game.īlessed at the beginning with a new, sentient hat named Cappy, the plucky plumber will throw his new companion like a boomerang.
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